Unit | Time Frame | Big Ideas (Statements or Essential Questions) | Major Learning Experiences from Unit |
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Introduction | 2 class periods | An introduction to the class syllabus, rules and expectations, and icebreaker activities to get to know one another. | Introductions to all Classroom Rules & Expectations Class Syllabus Icebreaker Activities
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Unit I
Safety | 2 class periods | Learning and practicing classroom safety procedures, including Fire Drills, Lock Down and Classroom Management Plan.
Developing concepts and uses of Motion Graphics and Animation. | Individual and Group Discussions & Critiques
Project Assessments Classroom Rules Ergonomics Group Safety Animation Concept
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Unit II
Role in Society and Career Pathways
| 4 class periods | Focus on how we use animation and motion graphics within society, and the Career pathways for Motion Graphics and Animators.
How does time influence visual understanding? How does sound affect moving images? Why use motion in a project? | Individual and Group Discussions & Critiques
Project Assessments Defining Animation & Motion Graphics Examples of Animation/MG Purpose of Anim/MG Career pathways
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Unit III
Examples of Animation and the 12 Principles | 4 class periods | Five different styles of Animation/Motion Graphics, and which ones we will be covering.
The 12 Principles of Animation according to the Walt Disney Studio artists | Individual and Group Discussions & Critiques
Project Assessments Analyzing technique & style Defining 12 Principles Creating the illusion of life
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Unit IV
Flipbooks | 6 class periods | Exploring frame by frame animation with traditional mediums using Flipbooks.
Focusing on these principles of Animation; Timeline Frames Squash & Stretch Anticipation Timing
| Individual and Group Discussions & Critiques
Project Assessments Exploring a timeline Frames and Keyframes The Bouncing Ball: Flipbook exercise exploring three principles of animation Final 50 frame Flipbook
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Unit V
Team Building and Storyboards
| 6 class periods | Examining the many aspects of animation and the careers behind them. The importance and value of working together, and professional planning using storyboards. | Individual and Group Discussions & Critiques
Project Assessments Team Building exercises Prior planning and creative teamwork Storyboard layout and techniques Creating a storyboard for Stop Motion
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Unit VI
Stop Motion | 10 class periods | Students will experience the process of working as a group to create an animation using Stop Motion techniques. | Individual and Group Discussions & Critiques
Project Assessments Team work and career positions Storyboard & Camera Angles Frame rates and Pacing Puppet & Stage creation
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Unit VII
Photoshop | 8 class periods | Digital frame by frame animation using video layers, and motion graphics using layers as frames. | Individual and Group Discussions & Critiques
Project Assessments The Timeline & Frame Rate Digital vs. Traditional techniques Advanced Photoshop selections Onion skins and digital keyframes
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Unit VIII
Adobe Character Animator | 10 class periods | Using cutting edge animation software to create lip-sync animation live! | Individual and Group Discussions & Critiques
Project Assessments Puppet creation Mouth shapes (Visimes) and CA timeline Rigging and Recording Working with audio
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Unit IX
Adobe Animate | 10 class periods | Creating vector graphic animations using Adobe Animate. | Individual and Group Discussions & Critiques
Project Assessments Shape and Motion Tweens Vector vs Raster graphics
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Unit X
Personal Project | 10-12 class periods | Students will make a project proposal for a personal animation project using specific tools and techniques used in class. | Individual and Group Discussions & Critiques
Project Assessments |