CT2155  ANIMATION AND MOTION GRAPHICS, 5 CreditsThis course introduces students to the fundamentals of both digital and traditional animation and motion graphics. Students will learn basic concepts, methods and techniques through hands-on experiences and projects directly related to professional experiences in the field of animation and motion graphics. Careers in commercial art and animation will be explored. 

Prerequisite: Digital Illustration or Graphic Design

Unit

Time 

Frame

Big Ideas (Statements or Essential Questions)

Major Learning Experiences from Unit 

Introduction

2 class periods

An introduction to the class syllabus, rules and expectations, and icebreaker activities to get to know one another.

Introductions to all

  1. Classroom Rules & Expectations

  2. Class Syllabus

  3. Icebreaker Activities

Unit I


Safety

2 class periods

Learning and practicing classroom safety procedures, including Fire Drills, Lock Down and Classroom Management Plan.


Developing concepts and uses of Motion Graphics and Animation.

Individual and Group Discussions & Critiques


Project Assessments 

  1. Classroom Rules

  2. Ergonomics

  3. Group Safety Animation Concept

Unit II


Role in Society and Career Pathways


4 class periods

Focus on how we use animation and motion graphics within society, and the Career pathways for Motion Graphics and Animators.


How does time influence visual understanding?

How does sound affect moving images?

Why use motion in a project?

Individual and Group Discussions & Critiques


Project Assessments 

  1. Defining Animation & Motion Graphics

  2. Examples of Animation/MG

  3. Purpose of Anim/MG

  4. Career pathways

Unit III


Examples of Animation and
the 12 Principles

4 class periods

Five different styles of Animation/Motion Graphics, and which ones we will be covering.


The 12 Principles of Animation according to the Walt Disney Studio artists

Individual and Group Discussions & Critiques


Project Assessments 

  1. Analyzing technique & style

  2. Defining 12 Principles

  3. Creating the illusion of life

Unit IV


Flipbooks

6 class periods

Exploring frame by frame animation with traditional mediums using Flipbooks.


Focusing on these principles of Animation;

  • Timeline

  • Frames

  • Squash & Stretch

  • Anticipation

  • Timing

Individual and Group Discussions & Critiques


Project Assessments 

  1. Exploring a timeline

  2. Frames and Keyframes

  3. The Bouncing Ball: Flipbook exercise exploring three principles of animation

  4. Final 50 frame Flipbook

Unit V


Team Building
and Storyboards


6 class periods

Examining the many aspects of animation and the careers behind them. The importance and value of working together, and professional planning using storyboards.

Individual and Group Discussions & Critiques


Project Assessments 

  1. Team Building exercises

  2. Prior planning and creative teamwork

  3. Storyboard layout and techniques

  4. Creating a storyboard for Stop Motion

Unit VI


Stop Motion 

10 class periods

Students will experience the process of working as a group to create an animation using Stop Motion techniques.

Individual and Group Discussions & Critiques


Project Assessments 

  1. Team work and career positions

  2. Storyboard & Camera Angles

  3. Frame rates and Pacing

  4. Puppet & Stage creation

Unit VII


Photoshop

8 class periods

Digital frame by frame animation using video layers, and motion graphics using layers as frames.

Individual and Group Discussions & Critiques


Project Assessments 

  1. The Timeline & Frame Rate

  2. Digital vs. Traditional techniques

  3. Advanced Photoshop selections

  4. Onion skins and digital keyframes

Unit VIII


Adobe Character Animator

10 class periods

Using cutting edge animation software to create lip-sync animation live!

Individual and Group Discussions & Critiques


Project Assessments 

  1. Puppet creation

  2. Mouth shapes (Visimes) and CA timeline

  3. Rigging and Recording

  4. Working with audio

Unit IX


Adobe Animate

10 class periods

Creating vector graphic animations using Adobe Animate.

Individual and Group Discussions & Critiques


Project Assessments 

  1. Shape and Motion Tweens

  2. Vector vs Raster graphics

Unit X


Personal Project

10-12 class periods

Students will make a project proposal for a personal animation project using specific tools and techniques used in class. 

Individual and Group Discussions & Critiques


Project Assessments